Controller Wars: Xbox Elite 2 Versus Scuf Vantage 1 Versus Xbox Elite 1

Xbox Elite 1, Scuf Vantage 1, Xbox Elite 1

Since the time we wrote our last Scuf Vantage versus Xbox Elite review, we’ve purchased both a Scuf Vantage 1 and the new Xbox Elite 2. We bought the new Elite because John’s old Elite broke; details about what went wrong are below. We never wanted another Scuf until we discovered Star Wars Battlefront 2’s …

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Lost in Code Vein

“When I had journeyed half of our life’s way, I found myself within a shadowed forest, for I had lost the path that does not stray. Ah, it is hard to speak of what it was, that savage forest, dense and difficult, which even in recall renews my fear: so bitter-death is hardly more severe! …

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Flying in Anthem Sucks

blurry flight in anthem

There’s a lot that sucks about Anthem, but we all love to fly in video games. Every Anthem player agrees that zooming around in your robo-suit is the best part of the game, which is why gamers everywhere were shocked to learn flight had been removed and reinstated several times over the course of the …

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Tom Clancy’s Ghost Recon Wildlands: Review

saltflats in ghost recon wildlands

Ghost Recon: Wildlands is the most pure and refined two-player video game we’ve ever played. It’s fitting that the game’s subject matter is cocaine—playing is a chemical-like experience where you’re locked into each moment, and clearing your head as the future unfolds is a struggle. Focus. That’s what Wildlands demands of its players, and the …

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Death by Video Game: Review

Browsing for books about video games on Amazon, I didn’t find many options. Death by Video Game: Tales of Obsession from the Virtual Frontline was easily the most sensationalist title. Its description reads, “In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing …

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How We Learned to Stop Searching for Couch Co-op Games and Love Gamesharing

Console games used to be designed for friends and families to play together in their living rooms. Split-screen functionality, with as many as four players using the same screen, was a standard feature. XBox Live launched in 2002, and games haven’t been the same since. Online party joining and voice chat freed game developers from …

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